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Super smash bros melee iso smashboards
Super smash bros melee iso smashboards











super smash bros melee iso smashboards
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Other names also became legendary during this time: PC Chris, Korean DJ, Azen and Isai. Ken established his position as the King of Smash during these years, taking first place at the majority of the tournaments.

super smash bros melee iso smashboards

From 2004 to 2006, MLG held a whopping 22 Melee tournaments.

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MLG brought the game to convention centers with huge stages, professional lighting, and for the first time, play by play commentary for the matches. The larger tournaments were held in rec centers and gyms. As a relatively young community, before MLG, Melee tournaments were run largely in the TO’s basement. Tournament entrants were higher than ever before, and competitive Melee was even featured in a 2006 issue of Nintendo Power, covering the MLG events and players like Ken. Briefly, the MLG era brought Melee’s popularity as a competitive game to heights the community couldn’t ever have imagined.

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Also, definitely take a look at the linked full matches from the MLG era, complete with commentary. The Smash Brothers documentary explains this era of competitive Melee far better than I ever could in this post, so check that out. Melee’s popularity as a competitive game truly exploded in 2004, when Major League Gaming added Melee to their competitive circuit. The current, generally accepted rule set for competitive Melee is known as the Apex Rule Set (named after the biggest Smash Bros tournament) and is featured later in this post. As players became better at the game, more and more exploits were found that forced certain stages to be banned, unless they wanted to take an automatic loss from a waveshining Fox. While some of the crazier stages, like Brinstar Depths and Icicle Mountain were banned from the beginning, stages like Poke Floats and Mute City were in fact legal in competitive play for a long time. In some regions, select items were legal during the early days of competitive Melee. At its core, competitive Melee turns items off, sets the game to 4-stocks, and plays on small, flat stages. Essentially, the rule set was created to minimize randomness in matches as well as keeping the game fair and interesting at high levels of play. Nonetheless, fans of the game took advantage of the in-game customization options to create a “competitive” rule set. Masahiro Sakurai has made it clear that he never intended for the game to be played at a competitive level, but instead as a silly, casual experience with friends. Since the beginning, Falco, Fox and Sheik were the favourite characters of competitive players, and while many things have changed with regards to Melee over the years, I guess some things still stay the same! Then, in early 2003, some kid named Ken showed up and dominated everyone with Marth… But more on him later.

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Tournament results can be traced back as early as April 2002, with the Tournament Go series of tournaments hosted in California by (now senior product manager at Capcom) Matt Deezie.

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This thread is dedicated to the competitive Melee community: discussion of high level play, tournaments, the game's history, learning how to play the game competitively, or anything else you might find fun about the game!įor about as long as there has been Smash Bros. series, Melee is still widely played today and enjoys a thriving competitive community. Despite its age and the release of three successive games in the Smash Bros. Melee is a fighting game for the Nintendo Gamecube that was released on Decemin North America. Melee was critically acclaimed and went on to become the best selling game on the Gamecube. Smash had officially become one of Nintendo’s most important, and biggest selling, properties. on the N64, Melee introduced 14 new characters, new and retro stages, forward specials, air dodging, side steps, light shielding, an incredible fully orchestrated soundtrack and much, much more. A tremendous evolution from the previous Smash Bros. Melee was instantly one of the most highly anticipated games for Nintendo’s upcoming Gamecube, and at this point I think it’s safe to say it lived up to the hype. The excitement was palpable that day, and nearly fourteen years later, that excitement has yet to die down. Melee was revealed to the world for the first time.













Super smash bros melee iso smashboards